CEOS_SpriteSheet (Turbo-Powered by Creative_EngineOS)
$4.99
https://schema.org/InStock
usd
Creative_EngineOS -- Turbo powers for any creative workflow
Product Overview
The CEOS SpriteSheet Tool is a functional utility designed for the assembly, verification, and export of sprite sheets from raw image assets. It provides a structured timeline environment for organizing frames and verifying animation loops prior to export.
Core Functions
- Timeline Assembly: Drag-and-drop interface for ordering individual frames or strips. Supports reordering, insertion, and strictly-typed replacement of frames.
- Real-Time Verification: Instant playback of the assembled sequence at variable frame rates to verify continuity and loop points.
- Smart Selection Loop: Isolates playback to user-selected frames (Shift+Click) for focused verification of specific animation segments (e.g., jump apex, contact frames).
- Row Break Insertion: Inserts transparent "break" frames to enforce grid alignment (e.g., 8-column layout) without affecting preview playback continuity.
- Noise Removal: Algorithms to detect and remove isolated pixel noise from source assets during import.
- Metadata Export: Generates a standard PNG sprite sheet alongside a structured JSON sidecar file containing frame coordinates and tags, compatible with Godot and generic parsers.
Included Components
- Standalone macOS Application (
.app) - User Documentation
System Requirements
- macOS 10.15+ (Intel/Apple Silicon)
Developed by VisionConstructs LLC. Part of the Creative Engine_OS ecosystem. © 2025 VisionConstructs LLC.
.dmg Installer for MacOS
Size
33 MB
Add to wishlist